The new version is available:
Some very spectacular new options were integrated by Aubrey Jaffer within this new version pst-marble 1.6
For colors we have: tint, shade and edgy-color.
RGB γ tint
Colors within the system RGB modified by the parameter γ
0<γ<1 darkens the color; γ>1
lightens the color; and γ=1 leaves the color unchanged.
RGB γ shade
RGB ζ edgy-color
from the initial color, for ζ>0 one gets a shading effect of color darkend within the center to lightend
near the contour, one gets a bigger effect if ζ is big. We get the inverted with ζ<0.
A marbling with edgy-color by Aubrey Jaffer:
Some shading effects were already introduced by wriggle with the command wriggle-shade :
x y λ Ω As wriggle-shade
We take the first three arguments of "wriggle". Contrary to wriggle, wriggle-shade takes a scaling argument Ω.
As is not necessarily equal to A to wriggle.
When As is close to zero, the shading will be softer. If As is further from zero, the shading will be darker. As with A in the
wriggle command, realistic shading requires |πAs|<|λ||.
When A/λ>0 and Ω=0 and Ω= 0, the darkest rings
are at equal rays at odd multiples of λ; otherwise, the
darker rings are integer multiples of λ and there is a dark
point at x,y.
The difference can be compared between these two papers when applying wriggle-shade.
A simulated nautilus shell on marbled paper with this option:
This option also exists with jiggle-shade.
A new paper option that gives the color to apply to the shadings commands: jiggle-shade or wriggle-shade.
Indicates whether hue (brightening) or shading (darkening) caused
by the movement of paper produced from the jiggle-shade or
wriggle-shade commands.
Here a magnificent example proposed by Aubrey Jaffer which he calls Moiré:
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